//==============================================================================
// Scout Egyptian_anim.txt
//==============================================================================

//==============================================================================
define Sword
{
   SetSelector
   {
      TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Standard
         }
      }         
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Iron
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_boredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Villager G Male standard/villager e male scout
ReplaceTexture villager g male head/villager e scout head
ReplaceTexture cavalry g scout horse/cavalry e scout map
            connect RightHand Sword hotspot
            connect BackChest EgyptianShield hotspot
         }
         version
         {
            Visual Cavalry G Scout_boredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Villager G Male standard/villager e male scout
ReplaceTexture villager g male head/villager e scout head
ReplaceTexture cavalry g scout horse/cavalry e scout map
            connect RightHand Sword hotspot 
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Cavalry G Scout_run
ReplaceTexture Villager G Male standard/villager e male scout
ReplaceTexture villager g male head/villager e scout head
ReplaceTexture cavalry g scout horse/cavalry e scout map
			connect RightHand Sword hotspot
			tag FootstepRight 0.10 true
			tag FootstepLeft 0.20 true
			tag FootstepRight 0.50 true
			tag FootstepLeft 0.60 true
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {    
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_deathA
ReplaceTexture Villager G Male standard/villager e male scout
ReplaceTexture villager g male head/villager e scout head
ReplaceTexture cavalry g scout horse/cavalry e scout map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
//-- end auto generated section
            connect RightHand Sword hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_idleA
ReplaceTexture Villager G Male standard/villager e male scout
ReplaceTexture villager g male head/villager e scout head
ReplaceTexture cavalry g scout horse/cavalry e scout map
            connect RightHand Sword hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Cavalry G Scout_attackA
ReplaceTexture Villager G Male standard/villager e male scout
ReplaceTexture villager g male head/villager e scout head
ReplaceTexture cavalry g scout horse/cavalry e scout map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.50 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
            connect RightHand Sword hotspot
         }
         version
         {
            Visual Cavalry G Scout_attackB
ReplaceTexture Villager G Male standard/villager e male scout
ReplaceTexture villager g male head/villager e scout head
ReplaceTexture cavalry g scout horse/cavalry e scout map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.66 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
            connect RightHand Sword hotspot
         }
      }
   }
}